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00007_Script_7
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2001-12-07
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751b
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31 lines
global portdx, portdy, area, smallmedal, portnum
property mysprite
on beginsprite me
area = 0
smallmedal = 0
set mysprite to the spritenum of me
set the blend of sprite mysprite = 0
portnum = mysprite
set portdx to the loch of sprite(mysprite)
set portdy to the locv of sprite(mysprite)
end
on exitframe
-- if area = 1 then
-- go to frame "construct"
-- else if area = 2 then
-- go to frame "robattle"
-- else if area = 3 then
-- go to frame "profile"
-- else if area = 4 then
-- go to frame "fun"
-- else if area = 5 then
-- go to frame "video"
-- else if area = 0 then
-- set the blend of sprite mysprite = 0
-- go to frame 1
-- end if
end